CiTTO

The game tells the story of Citto, who struggles to survive in nature and slowly reconnects
with the environment by helping the very animals he once felt distant from.
It’s a journey of survival, reconciliation, and growth.

Platform: IOS / Android Year: 2023

Citto began when I came across a beautiful drawing made by a very talented child — a boy standing in the forest with a phone in his hand, surrounded by animals looking at him with anger. That image stayed with me, and I decided to bring it to life.

Development

From designing levels and balancing difficulty to implementing scoring systems, rewards, leaderboards, UI, audio, and character animations. I mostly created everything and integrated into Unity, also advertising and analytics solutions, and managed the publishing process for both the App Store and Google Play.

Citto Gameplay - Level 2

Implementation of player movement systems including running, jumping, climbing, and swimming, designed to support varied level traversal and gameplay pacing.

Citto Gameplay - Level 3

Design and implementation of enemy behaviours and obstacle mechanics, including movement patterns, attack interactions, and environmental hazards throughout the levels.

Citto Gameplay - Level 6

Development of core UI systems including start screen, level selection, leaderboard, achievements, game statistics, and in-game settings, along with integration of music and sound effects to support the gameplay experience.

Citto Gameplay - Level 8

Technical Highlights

Game design & progression systems • Level design & Difficulty balancing • Scoring & reward systems • Leaderboards integration • UI & Audio implementation • Character design & animation integration • Asset pipeline (Photoshop → Unity) • Ad & Analytics SDK integration • Store deployment (App Store & Play Store) • Full C# implementation